AI production OS for game worlds

From brief to a world you can ship.

Generate a coherent production system — art direction, modular kits, hero assets, PBR materials, LODs, colliders and engine-ready prefabs — from one creative brief.

01
Unified brief
08
Production stages
12+
Coherent assets

Cloudbreak // World 01

Scene live · 60 fps

Viewport / Perspective

URP · Mid-poly · 2K

Selected assembly

CS_DockingSpine_A

Tris 84.2k

Objects 12

Materials 08

Asset graph

12 production assets

Docking spine
MODULAR01
Salvage hangar
HERO02
Service gantry
STRUCTURE03
Cargo cluster
PROP SET04
Plan integrity100%

Asset intelligence layer

Generate systems. Not random models.

A beautiful mesh is not a game environment. Cyberstream keeps every generated object inside one art direction, technical budget and dependency graph.

01

ART BIBLE

World direction

Lock silhouette, scale, palette, material language and technical budgets before generation begins.

// DIRECTION LOCKED

02

DEPENDENCY GRAPH

Asset architecture

Build the hero assets, modular kits, props, surfaces and decals as one connected production system.

// 12 NODES MAPPED

03

GAME-READY DATA

Production specs

Every object carries mesh, UV, PBR, LOD, collider, pivot, naming and optimization requirements.

// VALIDATION READY

04

UNITY PACKAGE

Engine delivery

Materials, import presets, prefabs, demo scene and QA arrive as a package your team can actually ship.

// BUILD TARGET: URP

Production sequence

One world. Eight gates.

Every stage inherits the decisions made before it. Nothing drifts. Nothing ships unvalidated.

01

Brief

World intent

02

Art bible

Visual law

03

Concept

Shape search

04

Mesh

Production geo

05

Surface

PBR system

06

Optimize

LOD + collision

07

Integrate

Engine prefab

08

Validate

QA delivery

Your next environment starts here

Give us the brief. Get back a production system.

Enter private preview →