ART BIBLE
World direction
Lock silhouette, scale, palette, material language and technical budgets before generation begins.
// DIRECTION LOCKED
Generate a coherent production system — art direction, modular kits, hero assets, PBR materials, LODs, colliders and engine-ready prefabs — from one creative brief.
Cloudbreak // World 01
Viewport / Perspective
URP · Mid-poly · 2K
Selected assembly
CS_DockingSpine_A
Tris 84.2k
Objects 12
Materials 08
Asset graph
12 production assets
Asset intelligence layer
A beautiful mesh is not a game environment. Cyberstream keeps every generated object inside one art direction, technical budget and dependency graph.
ART BIBLE
Lock silhouette, scale, palette, material language and technical budgets before generation begins.
// DIRECTION LOCKED
DEPENDENCY GRAPH
Build the hero assets, modular kits, props, surfaces and decals as one connected production system.
// 12 NODES MAPPED
GAME-READY DATA
Every object carries mesh, UV, PBR, LOD, collider, pivot, naming and optimization requirements.
// VALIDATION READY
UNITY PACKAGE
Materials, import presets, prefabs, demo scene and QA arrive as a package your team can actually ship.
// BUILD TARGET: URP
Production sequence
Every stage inherits the decisions made before it. Nothing drifts. Nothing ships unvalidated.
Brief
World intent
Art bible
Visual law
Concept
Shape search
Mesh
Production geo
Surface
PBR system
Optimize
LOD + collision
Integrate
Engine prefab
Validate
QA delivery
Your next environment starts here